EMPIRE & ALLIES CHEATS
NOW ITS EASY TO GET UPGRADED CARRIERS THROUGH CHEAT ENGINES.....
FIRST U HAVE TO DOWNLOAD CHEAT ENGINE 6.1 FROM BELOW LINK
AFTER DOWNLOAD THIS CHEAT ENGINE MUST WATCH THIS VIDEO IT WILL HELP U HOW TO USE CHEAT ENGINE TO MAKE NEW UNITS........
EMPIRE ALLIES WORLD DOMINATION CHEATERS
World Domination Cheaters
Here are some statistics on the last 100 players I fought against in World Domination. Players that I fought multiple times count only once each. These battles occurred over the past week (March 14-20, 2012), but I took a break from World Domination for 3 of those days. In that time period, my Dominance Rank progressed from 54 to 56.
This table shows the % of opponents that had a given number of Tier 8 units (the Chimera and its brethren):
| # of T8 Units | % of Opponents |
| 0 | 47% |
| 1 | 9% |
| 2 | 23% |
| 3 | 20% |
| 4 | 1% |
| 5 | 0% |
Basically, about half of my opponents used at least one Tier 8 unit in their World Domination Defense Force.
Here's a similar table that includes both* Tier 8 units and World Domination units that players definitely shouldn't have had access to (Phoenix Bomber, Sea Hive Carrier, etc.). I excluded the Buzzard Autogyro since many players could have received them as rewards from an earlier quest.
| # of Units* | % of Opponents |
| 0 | 45% |
| 1 | 5% |
| 2 | 19% |
| 3 | 29% |
| 4 | 2% |
| 5 | 0% |
Keep in mind that probably some of these players actually paid for their Tier 8 units. It would be interesting to know what percentage that actually is. Well, we know that the ones with World Domination units they can't possibly have unlocked yet are definite cheaters. That gives us a lower bound for how many cheaters there are.
| # of Cheat Units | % of Opponents |
| 0 | 87% |
| 1 | 8% |
| 2 | 4% |
| 3 | 1% |
| 4 | 0% |
| 5 | 0% |
We see that 13% of my opponents are definite cheaters. The actual % might be as high as around 50%--it depends on how many of those Tier 8 units are legit. It could be even higher since some people are tactful enough not to use illegal units in their World Domination Defense Force.
The percentage of players with Tier 8 units who are definite cheaters is approximately (11 / 53) * 100% = 21%. I'd bet the actual % is far higher.
This may or may not be a good estimate for how prevalent cheating is in Empires & Allies. Keep in mind that this analysis was for players who were matched up with me; they had Domination Rank in the mid-50's and most of them had Attack Wins close to mine. There is probably far less cheating among lower-level players, and greater amounts of cheating among higher-level players.
EMPIRE & ALLIES PEGASUS
The Pegasus
The Pegasus is the sixth special Tier 8 unit to be released. It is an Airship with base Strength of 850 and comes fully upgraded with 1020 Strength--the same as for the Cerberus and the Poseidon USV. The Pegasus' item code is UB05 and has worked in the game since March 16, 2012.
The Pegasus is a winged horse, usually white, from Greek mythology. Is "pegasi" a valid plural form?
Here is the Pegasus in its docking station:
Here is an icon of the Pegasus in combat:
The Pegasus was "unofficially" released on March 15-16, 2012. It was officially released March 17-18, 2012 (depending on your time zone).
Empire & Allies unit codes:
Tier 8 Units
| Strength* | Code |
| The Chimera (Artillery) | 960 | UL49 |
| The Cerberus (Tank) | 1020 | UM14 |
| The Kraken (Gunboat) | 960 | US54 |
| The Poseidon USV (Battleship) | 1020 | US91 |
| The Harpy (Fighter) | 960 | UA68 |
| The Pegasus (Airship) | 1020 | UB05 |
| The Triton (Carrier) | 1080 | UT09 |
Tier 7 Infantry
| Strength | Code |
| Kodiak EXO Infantry | 650 | UL57 |
| Flea Infantry | 670 | UM20 |
| Mantis Infantry | 700 | UL76 |
| Elite Mantis Infantry | 725 | UM30 |
| Elite Flea Infantry | 740 | UM38 |
Tier 7 Artillery
| Strength | Code |
| The Bison Halftrack Artillery | 700 | UL80 |
| SpecOps Jackrabbit | 730 | UM24 |
| Elite Bison Halftrack Artillery | 750 | UM33 |
| Tarantula Artillery | 750 | UL78 |
| Elite Tarantula Artillery | 760 | UM32 |
Tier 7 Tanks
| Strength | Code |
| Golden Doberman Tank | 700 | UM13 |
| Elite Badger Tank | 720 | UM31 |
| The Griffin Tank | 750 | UL81 |
| SpecOps Grasshopper Black (1) | 750 | UM29 |
| Elite Doberman Tank | 760 | UL75 |
| Elite Griffin Tank | 780 | UL90 |
| Badger Tank | 800 | UL77 |
| Griffin II Tank | 800 | UM17 |
| SpecOps Griffin Tank | 810 | UM18 |
| SpecOps Wiesel MK20 Tankette | 810 | UM39 |
| Armadillo Tank | 850 | UL79 |
Tier 7 Gunboats
| Strength | Code |
| Elite Gator Patrol Boat (T6) | 545 | UT06 |
| Narwahl Submarine | 650 | US62 |
| Elite Narwahl Submarine | 680 | US70 |
| SpecOps Narwahl | 700 | US78 |
| Gator Patrol Boat | 700 | US58 |
| Elite Sand Shark Hovercraft (2) | 860 | UT07 |
Tier 7 Carriers
| Strength | Code |
| Elite Sea Hive Carrier (T6) | 645 | UT02 |
| Elite Leviathan Carrier | 675 | US82 |
| Albatross Carrier | 700 | US61 |
| Sea Hive Carrier | 750 | US57 |
| SpecOps Leviathan Black | 800 | UT03 |
Tier 7 Battleships
| Strength | Code |
| Man O' War Battleship | 750 | US60 |
| SpecOps Man O' War Battleship | 770 | US86 |
| Elite Yamato III | 780 | UT01 |
| Yamato III | 800 | US56 |
| Sand Shark Hovercraft (2) | 850 | US59 |
Tier 7 Fighters
| Strength | Code |
| Elite Ghost Bat Fighter (T6) | 490 | UB08 |
| Tiger Moth Fighter | 650 | UA57 |
| SpecOps Fledermaus Fighter | 660 | UA88 |
| Elite Tiger Moth Fighter | 680 | UA65 |
| Dual Fang Fighter | 695 | UA89 |
| Ghost Bat Fighter | 700 | UA52 |
| Elite Dual Fang Fighter | 710 | UA98 |
| Owl Fighter | 850 | UA55 |
Tier 7 Airships
| Strength | Code |
| Gemini Helicopter | 700 | UA59 |
| Buzzard Autogyro | 750 | UA54 |
| Elite Buzzard Autogyro (1) | 760 | UB10 |
| SpecOps Vulture Copter | 800 | UB12 |
| Tier 7 Bombers | Strength | Code |
| Elite Sky Whale Bomber | 700 | UB15 |
| Sparrowhawk Bomber | 750 | UA58 |
| Phoenix Bomber | 800 | UA53 |
| Elite Phoenix Bomber | 820 | UB09 |
| SpecOps Condor Bomber | 820 | UB11 |
| Tier 7 Titan Parts | Strength | Code |
| Missile Pod (shoulder, Infantry) | 725 | PT62 |
| Cannon (shoulder, Artillery) | 775 | PT63 |
| Cronus (head, Tank) | 825 | PT51 |
EMPIRE ALLIES Expansion WITH CHEAT ENGINE 6.1
Suppose your expansion build icon looks like the one at the top of this article.
Step 1 - Set Up Cheat Engine
First, set up Cheat Engine by using the button in the upper left to select the process belonging to your browser. I used Opera, so you can see I selected the process "000000D4-opera.exe" in the image below.
Step 2 - Set Required Liberty Bonds to Zero
Next, change the "Value Type" to "Text". In the "Text" field, enter
"xk01" (this is the code for Liberty Bonds). DO NOT enter quotation
marks for this method. Hit "New Scan" then "First Scan". The results
will show up in the box on the left side.
Highlight all the results (select the first one, hold down shift, then
either press the "End" key or keep hitting "Page Down"). Hit the red
arrow button to move the results to the bottom box. Highlight all the
results in the bottom box (select one of the entries by left-click and
then hit Ctrl-A). Hit the Enter key. In the pop-up, enter "xk0100000"
(5 zeros at the end) without quotation marks.
This is what Cheat Engine looks like after you've done all this:
In the game, if you select "Build" and look in the "Expansion" tab, you'll see something like this:
The required number of Liberty Bonds has been set to 0.
Step 3 - Change "x01"
This is the key step that makes the whole expansion hack work. The code
for a regular expansion (i.e., non-crewed, non-EP-paid-for) is "x01".
The trick is to change it to "x10". I hope you know how to do this at
this point, but I'll give you the details anyway.
Clear the results in the bottom box of Cheat Engine by hitting the
button with the red circle with a line through it. Hit "New Scan". In
the "Text" field, enter "x01" without quotation marks. Hit "New Scan"
and then hit "First Scan". The results will show up in the box on the
left side.
Highlight all the results. Hit the red arrow button to move the results
to the bottom box. Highlight all the results in the bottom box. Hit
the Enter key. In the pop-up, enter "x10" without quotation marks.
This is what Cheat Engine looks like after you've done all this:
This step is also the reason why when you refresh the game, your Coins
and Liberty Bonds are restored to their original amount.
Step 4 - Set Required Coins to Zero (Optional)
If you have enough Coins to do as many expansions as you want without
refreshing, you can skip this step. Otherwise, I'm assuming you don't
have enough Coins to do many expansions at once. This step is really
for doing many expansions at once when you don't have enough Coins and
don't want to refresh your game too many times.
In my other article on the expansion hack, I explained how to get many
Coins using Charles. It's possible to handle this a different way using
Cheat Engine, but it's not as nice as using Charles because you have to
repeat it for each expansion.
Clear the results in the bottom box of Cheat Engine by hitting the
button with the red circle with a line through it. Hit "New Scan". In
the "Text" field, enter the number of Coins required for the next
expansion. In my example, it's 71852. Do not use quotation marks or
commas. Hit "New Scan" and then hit "First Scan". The results will
show up in the box on the left side.
Highlight all the results. Hit the red arrow button to move the results
to the bottom box. Highlight all the results in the bottom box. Hit
the Enter key. In the pop-up, enter "00000" or as many zeros as there
are digits in the original number. I used 5 zeros since 71852 has 5
digits. Do not use commas or quotation marks.
This is what Cheat Engine looks like after you've done all this:
In the game, get out of the Build menu and select "Build" again to refresh it. In the "Expansion" tab, you should see this:
The required number of Coins has been set to 0.
Step 5 - Build Expansion and Repeat
Now do the expansion!
When you look back in the Expansion tab of the Build menu, you should see something like this:
The required number of Liberty Bonds is still 0, but the required number of Coins has been reset. No problem! Repeat step 4 with the new number of required Coins. You don't have to repeat steps 2 or 3 unless you refresh the game.
When you refresh your game, all the expansions you've done should still be there and your Coins and Liberty Bonds should be back to their original amounts.
EMPIRE & ALLIES TRITON CARRIER
The Triton
The Triton Carrier will be the next Tier 8 unit of the Crimson Hand Battalion to be released. It is a Carrier with base Strength of 900 and comes fully upgraded with 1080 Strength--higher than that of the six existing Tier 8 units. The Triton's item code is UT09.
(Zynga made a blooper with the original image released, which showed the base Strength of 900. This was inconsistent with similar images of other Tier 8 units that showed their upgraded Strengths.)
Here is what Wikipedia has to say about the Triton:
"Triton ... is a mythological Greek god, the messenger of the big sea. He is the son of Poseidon, god of the sea, and Amphitrite, goddess of the sea, whose herald he is. He is usually represented as a merman, having the upper body of a human and the tail of a fish...."Here is the Triton in its docking station:
Here is an icon of the Triton from another angle, as it appears in combat:
The Triton was "unofficially" released on March 29, 2012. It was officially released on March 29-30, 2012 (depending on your time zone).












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